Kleine SNES ROM-Kunde

Alles rund um das Thema Emulation und Retrogaming!

Moderatoren: retroK, Q-Marine

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AeternoS
Beiträge: 965
Registriert: Fr Jan 05, 2001 1:01 am

Kleine SNES ROM-Kunde

Beitrag von AeternoS »

So, nur um mal alle unklarheiten auszuräumen...
Was bedeuten die ganzen abkürzungen an den ROMs?
Also da wäre zuerst mal dieses hier: [!]
Dann hab ich schon öfters gesehen, das hinter den Zeichen für die Version (J, US, E, usw..) (NG) steht. Was heißt dann das?
Also z.B. "irgendeineROM (US)(NG)"
Und was ist schlimm daran, wenn ne ROM nen Bad Checksum hat?

Gibts da noch andere Kürzel, die man kennen sollte?
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retroK
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Beiträge: 5592
Registriert: Di Nov 30, 1999 1:01 am

Kleine SNES ROM-Kunde

Beitrag von retroK »

<blockquote><font size="1" face="Verdana, Arial">Code:</font><hr><pre>
..................
...............: STANDARD CODES ::...............
: :
: [a] Alternate [p] Pirate :
: Bad Dump [t] Trained :
: [f] Fixed [T] Translation :
: [h] Hack (-) Unknown Year :
: [o] Overdump [!] Verified Good Dump :
: (M#) Multilanguage (# of Languages) :
: (###) Checksum (??k) ROM Size :
: ZZZ_ Unclassified (Unl) Unlicensed :
: (-) Unknown Year :
:...............................................:
\\\\\\\\\\\\\\\\\\\\\\\\

.................
................: SPECIAL CODES ::...............
: :
: .-----Gameboy-----. .----Super Nintendo----. :
: [ [C] Color ] [ (BS) BS ROMs ] :
: [ [S] Super ] [ (ST) Sufami Turbo ] :
: [ [BF] Bung Fix ] [ (NP) Nintendo Power ] :
: `-----------------' `----------------------' :
: .--------Atari---------. :
: .-----Genesis-----. [ (PAL) Euro Version ] :
: [ (1) Japan ] `----------------------' :
: [ (4) USA ] .-----Thomson MO5------. :
: [ (5) NTSC Only ] [ (Y) Year unknown ] :
: [ (8) PAL Only ] `----------------------' :
: [ (B) non USA ] .--------Coleco--------. :
: [ [c] Checksum ] [ (Adam) ADAM Version ] :
: [ [x] Bad Checksum] `----------------------' :
: `-----------------' :
: .-------Nintendo-------. :
: .--NeoGeo Pocket--. [ (PC10) PlayChoice 10 ] :
: [ [M] Mono Only ] [ (VS) Versus ] :
: `-----------------' `----------------------' :
:...............................................:
\\\\\\\\\\\\\\\\\\\\\\\\

.................
................: COUNTRY CODES ::...............
: :
: (1) Japan & Korea (4) USA & BrazilNTSC :
: (A) Australia (J) Japan :
: (B) non USA (Genesis) (K) Korea :
: (C) China (NL) Netherlands :
: (E) Europe (PD) Public Domain :
: (F) France (S) Spain :
: (FC) French Canadian (SW) Sweden :
: (FN) Finland (U) USA :
: (G) Germany (UK) England :
: (GR) Greece (Unk) Unknown Country :
: (HK) Hong Kong (I) Italy :
: (H) Holland (Unl) Unlicensed :
:...............................................:
\\\\\\\\\\\\\\\\\\\\\\\\

.......................
.............: STANDARD CODE NOTES ::............
: :
: [a] This is simply an alternate version of a :
: ROM. Many games have been re-released to :
: fix bugs or even to eliminate Game Genie :
: codes (Yes, Nintendo hates that device). :
: ------------------- :
: A bad dump often occurs with an older :
: game or a faulty dumper (bad connection). :
: Another common source of ROMs is a :
: corrupted upload to a release FTP. :
: ------------------- :
: [f] A fixed game has been altered in some way :
: so that it will run better on a copier :
: or emulator. :
: ------------------- :
: [h] Something in this ROM is not quite as it :
: should be. Often a hacked ROM simply has :
: a changed header or has been enabled to :
: run in different regions. Other times it :
: could be a release group intro, or just :
: some kind of cheating or funny hack. :
: ------------------- :
: [o] An overdumped ROM image has more data :
: than is actually in the cart. The extra :
: information means nothing and is removed :
: from the true image. :
: ------------------- :
: [t] A trainer is special code which executes :
: before the game is begun. It allows you :
: to access cheats from a menu. :
: ------------------- :
: [!] Verified good dump. Thank God for these! :
:...............................................:
\\\\\\\\\\\\\\\\\\\\\\\\

......................
.............: SPECIAL CODE NOTES ::.............
: :
: **** SNES **** :
: (BS) These Japanese ROMs were distributed :
: through a satellite system in Japan :
: known as the Broadcast Satellaview. :
: They were transmitted along with a TV :
: show which was connected to the game in :
: some way. These games were only playable :
: during the show, and thus stop after an :
: hour, and many were timed so that only :
: certain time periods were playable. :
: ------------------- :
: (ST) The Sufami Turbo device allowed two :
: GameBoy sized carts to be plugged into :
: the SNES. Certain carts combined into :
: new games much like the Sonic & Knuckles :
: lock-on technology by Sega. :
: ------------------- :
: (NP) Nintendo Power has been known to release :
: games only available to its subscribers. :
: Most of these ROMs are Japanese, as this :
: practice occured mainly in Japan. :
: ------------------- :
: :
: **** Genesis **** :
: (1) Carts with this code will run on both :
: Japanese and Korean machines. :
: ------------------- :
: (4) While this code is technically the same :
: as a (U) code, it is a newer header :
: format and represents that the cart will :
: run on USA and Brazil NTSC machines. :
: ------------------- :
: (B) This country code indicates that the :
: cart will run on any non US machine. :
: ------------------- :
: [c] This code represents a cart with known :
: faulty checksum routines. :
: ------------------- :
: :
: **** GameBoy **** :
: [BF] Bung released a programmable cartridge :
: compatable with the GameBoy which could :
: hold any data you wished to play. :
: However, many games do not function on :
: Bung v1.0 carts and have to be 'fixed.' :
: ------------------- :
: :
: **** Nintendo **** :
: PC10 The PlayChoice 10 was an arcade unit :
: which played exact copies of NES games :
: in an arcade cabinet. The machines had a :
: choice of 10 games to choose from and :
: ran for about 3 minutes on 25 cents. :
: ------------------- :
: :
: VS The Versus system ran on similar hard- :
: ware to the PC10 machines, but simply :
: allowed you to play against each other. :
:...............................................:
\\\\\\\\\\\\\\\\\\\\\\\\

...........
...................: Credits ::..................
: :
: Document written by Psych0phobiA / q^-o|o-^p :
: :
: All codes developed by Cowering for the :
: Goodxxxx series ROM file renaming utilities. :
: :
: Visit #rareroms on NewNet in IRC! :
:...............................................:
\\\\\\\\\\\\\\\\\\\\\\\\
</pre><hr></blockquote>
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Katana
Beiträge: 5337
Registriert: So Jan 02, 2000 1:01 am

Kleine SNES ROM-Kunde

Beitrag von Katana »

@AeternoS:

Das was retroK geschrieben hat, wüßtest du, wenn du die Infos zu den GoodTools gelesen hättest...
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boo
Beiträge: 4022
Registriert: Di Feb 27, 2001 1:01 am

Kleine SNES ROM-Kunde

Beitrag von boo »

Hab' ich vor 'n paar Tagen noch irgendwo gepostet...
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AeternoS
Beiträge: 965
Registriert: Fr Jan 05, 2001 1:01 am

Kleine SNES ROM-Kunde

Beitrag von AeternoS »

mhhh.. oh! Bild
Ja, habs mal überflogen. Sonst les' ich info files immer durch - wie man sieht kann man sich da einige posts sparen! Bild

@demonboo da benütz ich einmal nich die such-funktion und dann sowas Bild
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