Hat jemand dieses neue Plugin irgendwie zum Laufen gebracht?
http://home.t-online.de/home/PeteBerner ... OGL2%20GPU
Ich bekomm immer eine Runtime Fehlermeldung.
Mit einer GF4 Ti4200 sollte es noch funktionieren oder?
Pete's Plugin Opengl2.00 (epsxe)
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Schimanski
- Beiträge: 1370
- Registriert: Fr Okt 27, 2000 12:01 am
- GeRmAnSnAkE
- Beiträge: 4970
- Registriert: Fr Mai 11, 2001 12:01 am
Hier ein auszug aus petes Readme (readme's am besten vorher lesen bevor unnötige fragen stellen)
GeForce 3 and GeForce 4 (non-MX) cards are usually fast enough to run the
plugin at full speed.
To be more exact: they would be fast enough. Sadly the plugin crashes after a few
frames with such cards.... but only on Win2K/WinXP systems with 4X.XX
detonator drivers. W9X systems are working fine. 3X.XX drivers also work
fine. There is a workaround for the WinXP 4X.XX drivers, though: enabling
""NV1X compatibility mode"" with RivaTuner... but it seems that this will also
make the plugin slower, so it's not a perfect solution as well.
Well, the nature of this bug (running for a few seconds, then a crash somewhere
outside of the plugin) makes it impossible to track down the real reason.
Currently it really seems to be a WinXP GF3/4 detonator driver bug, since older
drivers are working, and no other cards are showing the same issue.
Suggestion: report the crash to nVidia. Dunno if they will look at it, but that's
the only way to get a clean solution in one of the next driver updates, imho.
Funny enough, a few WinXP GF3/4 users had no crashing problems, even
with 4X.XX drivers...



