ich hab auch schon über Fallout Vegas gutes gelesen von angeblichem Probespiel eines Spielereporters, der Fallout 1 & 2 liebte aber mit Fallout 3 nix anfangen konnte aber Fallout Vegas gut fand.
Da das Game von Obsidian entwickelt wird, hoffe ich mal, dass es wahr ist.
ich quote da mal einfach was ich in nem anderen Forum gelesen habe:
It's a five page-long hands-on and is focused on the Repcon quest.
The later is given by Boone : you have to clear the Repcon Site from all these ghouls. The quest seems relatively bad written at first sight : just come and obliterate all the ghouls.
Once arrived in Repcon, the player is surprisingly welcomed by a human, the scientists of a ghoul hubologist-like cult. Their goal is to find "another plan of existence" while flying in space. First odd thing : the scientist deeply believes that he's a ghoul.
He asked you to get rid of "invisible monsters" living in the basements. These are a group of NightKins. The journalist's character was pretty weak in combat (Strengh 3, low Gun skill). Moreover, he played on harcore mode, and the combats were rather tough. He was killed quickly by the leader of the Mutants. Then, he tried another way to deal with them : he sneaked and managed to reach their leader... who was friendly ! You could talk to him. The NightKin leader was quite insane : he talked to a buffalo skull which he workshipped as a god. Thanks to his high speech skill, the journalist managed to find a compromise : these Stealth-Boy addicted Nightkin believe the a pre-war shipment of their precious drug was to be find in the higher levels of the site.
The only problem is that the shipment is guarded by a ghoul sniper... who was friendly as well ! He would give info to the player if the later accepted to find a lady ghoul (he wanted to have sex with her... urgh !) who was trapped in the basement when the NightKin came. With little investigation, it came out that the poor lady ghoul was lying dead in a basement's room, attacked by the NightKin.
Thus, the ghoul sniper revealed that the Stealth Boy shipment never arrived in Repcon. When the NightKin leader knew about it, he got mad, but the high speech skill of the player managed to avoid the confrotnation. Finaly, the NightKin left the base. The cultist's human scientist congratulate the player about the news, but another issue appeared : the ghouls wanted the player to convice the human scientist that as a human, he could not survive in space.
Whan the player told the scientist that he was a human, the latter did not believe him. The lie was so anchored in his insane brain that the player had to give him an evidence. Which was in that case, his non-resistance to deadly radiations (the site is filed of those). The truth was unavoidable, and the scientist got even more crazy : in order to revenge, he wanted to fail the take-off and kill all the ghouls. Through a long an intense conversation, the player managed to calm down the scientist and save the ghouls.
Other tidbits : the journalist managed to solve the Primm Quest by disguising as one of the convicts.
Vault 69 is confirmed, and is filled with armed amazons-like.
Journalist's impressions
One important note : he's an absolute fan of the first two episodes, but hated the third one (gave it an overall mark of 4/10 if my memories are correct). Then, his point of view differs from the regular video game press, what is rather interesting.
While he played the four hour-long demo, he first believed and feared that New Vegas would be another copy of Fallout 3. Nevertheless, the more he played the game, the better it get. According to him, the game is very deep : the quests are well-written (better than FO1&2's !), the characters and dialogues are pretty good, and so is the music. The Repcon Quest was deep and complicated and could be solved in numerous ways. For instance, you could manage to set every group (cultists/Nightkin/ghoul sniper) against each other and end up in a general fight.
His conclusions are rather excellent : he's extremelly enthousiastic and impressed by the game.
ich hab mal den interessanten Teil hervogehoben.
Ich denke neben gut geschriebenen Dialogen macht auch die möglichkeit mit angeblichen Feinden zu verhandeln so ein Game aus das meint von Spieler-freiheit zu leben.
Das ist an Fallout auch ein bisschen nervig, dass abseits der wenigen Städte eigentlich alles darauf aus ist einen zu töten.
Bei Dead State scheint man da noch weiter gehen zu wollen und keine grundsätzlich immer feindseligen Gruppen bis auf Zombies einzubauen.